Built in touch mouse events of phaser.
Check touching floor phaser.
In a collision where both bodies have zero velocity embedded will be set instead.
Desktop and mobile html5 game framework.
Touching up true means the collision happened to the top of this body for example.
The phaser sandbox allows you to code games in your browser without having to download or install anything.
If true the body will check itself against the sprite getbounds dimensions and adjust its width and height accordingly.
A fast free and fun open source framework for canvas and webgl powered browser games.
In your phaser states you may have an update method that.
However we also test if the player is touching the floor otherwise they could jump while in mid air.
Desktop and mobile html5 game framework.
An object containing touching results.
If both of these conditions are met we apply a vertical velocity of 350 px sec sq.
Android 2 x only supports 1 touch event at once no multi touch.
Call gameobject setinteractive to register touch input of game object before listening touching events.
A fast free and fun open source framework for canvas and webgl powered browser games.
Before we get into collisions it s important to understand the role of the update method.
For more phaser tutorials you can also check out the games category on the blog.
We check the variable hitplatform just to make sure the player did actually collide with the floor and not anything else.
Set hit area from width height rectangle of the texture gameobject.
These docs are for phaser 2 6 2 phaser 3 docs can be found on github pages.
With literally hundreds of pieces of source code this is an invaluable resource to have available locally.
Get the source and assets for every phaser example from the phaser examples github repository.
Touching phaser types physics arcade arcadebodycollision whether this body is colliding with a body or static body and in which direction.
This will set you up with a nice structure to start building html5 mobile games with phaser.